AI Insights · Timothy · January 2023
Top 5 Platformer Games on Android in New Zealand Q4 2022
Discover the performance trends of the top 5 platformer games on Android in New Zealand during Q4 2022, including insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 platformer games on Android in New Zealand showcased a variety of performance trends in terms of downloads, revenue, and active users. Below is a detailed look at each game's metrics.
Stumble Guys
Throughout Q4 2022, this game experienced fluctuations in weekly revenue, peaking at approximately $2.6K in the first week of October and gradually declining to around $621 by the end of December. Weekly downloads showed an initial spike in mid-October with 4.5K but later tapered off, stabilizing around 1.2K by the end of December. Weekly active users saw a decline from 22.7K at the start of the quarter, bottoming out at 14.1K in early December, before slightly recovering to 14.8K by the end of the year.
Subway Surfers
This game maintained relatively stable weekly revenue, starting at $421 and ending at $184. Downloads showed a significant increase towards the end of the quarter, rising from 1.1K in early December to 2.3K by the end of the month. Active users demonstrated a slight uptick, starting at 32.3K in late September, dipping mid-quarter, and then ending with a modest increase to 20.7K by the end of December.
Tall Man Run
The game’s revenue remained minimal, with brief peaks of $18 in late November and $7 in mid-December. Downloads saw a notable rise towards the end of the quarter, reaching 2.1K in the last week of December. Active users showed a steady pattern, starting at 6.1K and dipping to 4.5K mid-quarter, before climbing back up to 5.6K by the end of December.
Card Evolution: TCG hyper game
Starting with negligible revenue, the game saw slight increases, peaking at $17 in late November. Downloads initially surged to 2.8K in late October but stabilized around 1.2K by the end of December. Active users increased consistently, starting at 32 in early October and rising to 7K by the end of December.
Count Masters: Stickman Games
Revenue for this game remained low, peaking at $21 at the end of September and fluctuating around $17 towards the end of December. Downloads showed a small rise in the final weeks, reaching 1.5K by the end of December. Active users saw a slight increase from 7.2K in late September to 6.9K by the end of December.
For more detailed insights and data, visit Sensor Tower.